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Crusader kings 2 music
Crusader kings 2 music












As an example, we have added sound effects to the event backgrounds to enhance the immersion of the event, for instance, if it takes place in a Courtyard it should sound like it. Since the game is about the characters, their actions, and the tales that are created, it was my ambition to bring all events and character actions more into life with the help of audio.

crusader kings 2 music

This meant that we could work more on certain aspects that I felt werea bit lackluster in the Crusader Kings II, and the three main pillars for me were: This would be helpful when my first Sound Designer, Gustav aka ParadoxGustav, would onboard the project to help out with Sound Design. Then I could also establish an Audio Vision for the Sound Design already at this stage. CK2 was developed before my time as Audio Director and during those days the studio did not have any dedicated Sound Designers that helped out with the game audio.įirst, Andreas Waldetoft (Our in-house Composer and close co-worker) and I could in the early stages of design work on what we wanted to do with the Soundtrack. The first and biggest step up we wanted to do in Crusader Kings III was to have Audio looped in as early in development as possible.

crusader kings 2 music

So initially the big question was: What is needed to be improved for the sequel? What do we want to keep from the previous game? What brand new audio features do we want to introduce? Later down the line we also started to add more Sound Design to the game which some of the community has appreciated a lot. To start with a short backstory, it is quite a daunting task to work with the audio for Crusader Kings 3, since CK2 had so many years of development that included some of our most iconic soundtracks which are loved by the community.

crusader kings 2 music

Then we will talk about Sound Design, what is new and improved from previous games, and of course, last but not least, the Soundtrack.

crusader kings 2 music

We will split up this Dev Diary into different parts: first off, I want to tell a little bit about the Audio Vision and what my ambitions were for game audio. Finally, I get this opportunity to write a Dev Diary about what the audio team has been working on for a long time! Hey! My name is Björn Iversen and I worked as Audio Director on Crusader Kings 3.














Crusader kings 2 music